(Image courtesy of Alan Woodwell)īy converting the Marionette network to a Marionette object, the parameters of the script become more accessible. The Marionette object of drawer fronts with recessed drawer pulls. ![]() Same result, but you have more influence over unexpected adjustments (Figure 3).įigure 3. By embracing the Marionette process and using nodes in this case to produce the same objects, you can use rectangular nodes for the doors, extrude nodes for thickness of doors, and EAP nodes for the handles. However, it doesn’t have to be so time consuming. You think you are free of the task until the interior designer suggests another drawer pull of a different size, and then asks, "Can we have narrower doors?" Well, we all know the usual process from here on. Manually, it’s an easy process to extrude a rectangle, use the Extrude Along Path command (EAP) for your pulls, and then position them together in your model. While the process of creating an object using Marionette may be different than other object creation tools in Vectorworks, the resulting geometry is the same. Let's say you have a 3D kitchen presentation you need to do quickly, and you have recessed pulls on each of the drawers and doors. ![]() Now that you’re almost a Marionette expert, on to the example. ![]() A massing model built by a Marionette network and a few polylines.
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